The Holy Hubbard Code
If you are one of those who doesn't know about the SID really, then you should have a deep look at this fantastic article explaining the assembler music routine of Rob Hubbard.. now you will know what really happens inside a SID chip. Have fun reading !
Rob Hubbard's Music: Disassembled, Commented and Explained
by Anthony McSweeney from C=hacking issue 5.
How do you introduce someone like Rob Hubbard?? He came, he saw and he conquered the '64 world. In my estimation, this one man was resposible for selling more '64 software than any other single person. Hell! I think that Rob Hubbard was responsible for selling more COMMODORE 64's than any other person! I certainly bought my '64 after being blown away by the Monty on the Run music in December 1985. In the next few years, Rob would totally dominate the '64 music scene, releasing one hit after another. I will even say that some really terrible games sold well only on the strength of their brilliant Rob Hubbard music (eg. KnuckleBusters and W.A.R.).
So how did Rob achieve this success? Firstly (of course) he is a superb composer and musician, able to make the tunes that bring joy to our hearts everytime we hear them! (also consider the amazing diversity of styles of music that Rob composed).
Secondly, he was able to make music which was suited to the strengths and limitations of the SID chip. Just recall the soundfx used at the beginning of Thrust, or in the Delta in-game music. Perhaps the biggest limitation of SID must be the meagre 3 channels that can be used, but most Hubbard songs appear to have four, five or even more instruments going (just listen to the beginning of Phantoms of the Asteriods for example... that's only one channel used!!). I could really go on for (p)ages identifying the outstanding things that Rob Hubbard did, so I will finally mention that Rob's coding skills and his music routines were a major factor in his success.
The First Rob Hubbard Routine:
*****************************
Rob Hubbard created a superb music routine from the very first tune which was released (Confuzion). Furthermore, Rob used this routine to make music for a very long time, only changing it _slightly_ over time. The sourcecode that I present here was used (with slight modifications) in: Confuzion, Thing on a Spring, Monty on the Run, Action Biker, Crazy Comets, Commando, Hunter Patrol, Chrimera, The Last V8, Battle of Britain, Human Race, Zoids, Rasputin, Master of Magic, One Man & His Droid, Game Killer, Gerry the Germ, Geoff Capes Strongman Challenge, Phantoms of the Asteroids, Kentilla, Thrust, International Karate, Spellbound, Bump Set and Spike, Formula 1 Simulator, Video Poker, Warhawk or Proteus and many, many more! All you would need to do to play a different music is to change the music data at the bottom, and a few lines of the code....keep reading full article and detailed source code here...
//
Rob Hubbard's Music: Disassembled, Commented and Explained
by Anthony McSweeney from C=hacking issue 5.
How do you introduce someone like Rob Hubbard?? He came, he saw and he conquered the '64 world. In my estimation, this one man was resposible for selling more '64 software than any other single person. Hell! I think that Rob Hubbard was responsible for selling more COMMODORE 64's than any other person! I certainly bought my '64 after being blown away by the Monty on the Run music in December 1985. In the next few years, Rob would totally dominate the '64 music scene, releasing one hit after another. I will even say that some really terrible games sold well only on the strength of their brilliant Rob Hubbard music (eg. KnuckleBusters and W.A.R.).
So how did Rob achieve this success? Firstly (of course) he is a superb composer and musician, able to make the tunes that bring joy to our hearts everytime we hear them! (also consider the amazing diversity of styles of music that Rob composed).
Secondly, he was able to make music which was suited to the strengths and limitations of the SID chip. Just recall the soundfx used at the beginning of Thrust, or in the Delta in-game music. Perhaps the biggest limitation of SID must be the meagre 3 channels that can be used, but most Hubbard songs appear to have four, five or even more instruments going (just listen to the beginning of Phantoms of the Asteriods for example... that's only one channel used!!). I could really go on for (p)ages identifying the outstanding things that Rob Hubbard did, so I will finally mention that Rob's coding skills and his music routines were a major factor in his success.
The First Rob Hubbard Routine:
*****************************
Rob Hubbard created a superb music routine from the very first tune which was released (Confuzion). Furthermore, Rob used this routine to make music for a very long time, only changing it _slightly_ over time. The sourcecode that I present here was used (with slight modifications) in: Confuzion, Thing on a Spring, Monty on the Run, Action Biker, Crazy Comets, Commando, Hunter Patrol, Chrimera, The Last V8, Battle of Britain, Human Race, Zoids, Rasputin, Master of Magic, One Man & His Droid, Game Killer, Gerry the Germ, Geoff Capes Strongman Challenge, Phantoms of the Asteroids, Kentilla, Thrust, International Karate, Spellbound, Bump Set and Spike, Formula 1 Simulator, Video Poker, Warhawk or Proteus and many, many more! All you would need to do to play a different music is to change the music data at the bottom, and a few lines of the code....keep reading full article and detailed source code here...
//
5 Comments:
At Tuesday, May 01, 2007 4:02:00 am, Steve Joseph said…
incredible. I wish I had mroe time to delve into all this
At Thursday, May 10, 2007 3:46:00 pm, Anonymous said…
This is the real way to make use of the SID chip. Using simple MIDI control is really limiting it's capabilities.
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At Thursday, April 16, 2020 5:26:00 am, 梁爵 said…
2020.04.16掲開酒店大亨的溫柔鄉傳奇:
新生代後起之秀一個剛出道的酒店工作酒店經紀梁曉尊如今成為全知名酒店經紀最大勢力。時間背景正於八大行業的戰國時代,群雄割據⋯人人都是幹部、人人都是經紀人,在這麼競爭的環境裡脫穎而出。再千百人之內披荊斬棘、越戰越勇,不斷的創造機會闖出自己的名堂不少資深前輩認為梁曉尊潛在未來有影響力的人物不容小覷。梁曉尊已「十八路令諸侯」集結16家中小型經紀公司全力投入支持某家酒店,當時以梁曉尊做為搖旗的領頭羊成為這間酒店駐點主要核心的酒店經紀,資深酒店前輩指出:該店的酒店PT酒店小姐人數梁曉尊就佔了三分之二,也幫助該店的業者達到最高峰,也因為如此梁曉尊打出漂亮的戰役,展現出各方面資源、才華、構想、以及強烈的企圖心對企業經營相當感興趣。2010年Google 搜尋:梁曉尊/梁小尊。獲得亞洲地區Google認證關鍵字達到全版面。不僅如此⋯八大行業主要關鍵字(酒店工作)、(酒店上班)、(酒店經紀)、(酒店打工)、(酒店應徵)、(酒店兼差)、(酒店兼職)每組關鍵字都在首頁榮獲前3名。
說到北市首屈一指的酒店,酒客公認是位於敦化北路與南京東路口的「龍亨」,龍亨是頂級便服店,負責人是余文龍。據聞他60多歲,原本是基隆的報關行小弟,也跑過船,因為為人海派,在舞廳擔任經理認識不少金主和朋友,在現址開設「富爺」酒店。
富爺最值得一提的是,當年在市長陳水扁大動作掃黃下,仍能取得全市首張合法酒店牌照,2003年更名「龍亨」,酒店上班小姐以高學歷著稱,宣稱還能精通英、日語等,但也因生意太好,過去常有幫派分子爭相搶地盤的事件。
能夠跟龍亨並駕齊驅的便服店酒店大亨,還有「麗園」夏成龍、「王牌」蕭太后。其中,麗園以商務客、老闆居多,平均基本消費兩萬元起跳,麗園早期叫凱薩帝苑,夏成龍的兩個兒子夏天浩、夏天倫則是在同棟5樓經營知名夜店「Luxy」(後更名OMNI)。據聞,早年夏成龍賺錢便會購置不動產,統領百貨的酒店和夜店其中之一,就是向黃任中買進的。
此外,過去曾是竹聯幫前「天堂」堂主的王國慶,人稱「狗子哥」,他將堂口解散後轉戰酒店業,旗下酒店有泊金、君悅、名亨、名享、百欣、欣殿。1位經紀指出,相較其他酒店大多是店外經紀制,就是經紀帶小姐到處跑酒店,王國慶有自己的管理方式,是少數店內經紀制度、集中化管理的酒店,所以店裡的經紀一做就是10、20年。
台面上稱富盛集團的酒店群,有大富豪、威晶、威士登、忠孝麗緻、敦南麗緻,外傳老闆是譚董。但據馳騁酒店逾30年的梁姓公關指出,譚董只是經理人,真正背後的金主叫商真,約60多歲,是電玩和酒店大亨,也是不少企業與竹聯幫和堂的最大金主,手上擁有許多不動產,旗下酒店多半是自有資產,也投資許多餐廳,還因為酒量好,外號叫「7瓶不醉」,可以一次喝掉7瓶高粱酒。
而「咪董」的余進福管理經紀公司,旗下有一八三、萬豪酒店,還有許多護膚店,位於中山區,早年於北投發跡,個性強勢,據傳是北聯幫出身,全盛時期相傳手上擁有數百位小姐,但在去年因病逝世,享年56歲,現在交給一位洪姓負責人打理。
至於富麗皇家的前身是紫爵,是知名便服店,氛圍像鋼琴酒吧,經營者是「賴皮姐」,早年培養許多留美、留日的企業2代,特別是結婚前一天都會去她酒店玩,常客都知道她老公早年死於華航墜機事故。
而近期竄起的新一代酒店大亨,則是擁有香閣里拉、維多立亞、百富妃麗、百達妃麗、M酒吧等店的「毛毛蟲」,40多歲相對年輕,之前是在林森北路的酒店圈當經紀,收費彈性靈活,也會在店內如M酒吧設立鐵板燒餐廳,甚至投資其他生意如土方等,對企業經營相當感興趣。
根據10多年經驗的酒店經紀表示,台北市知名且合法登記的酒店近30家,若不計頂級的特殊酒店,1家店平均50桌,1桌的消費金額從12000元到40000元計算,單店1天的營收就有60萬元至200萬元,1個月營收約1000萬元至3000萬元,粗估光就這30家酒店,若1個月不營業,商機損失就超過10億元。酒店的類型大致分為制服店、公主店、禮服店、便服店,消費金額依序增高。1位縱橫酒店20多年的「老司機」說,林森北路早期是以制服店聞名,近幾年慢慢轉型為制服、禮服混合店;東區則以高級便服店和禮服店為主。幾10年來隨著企業西進,經紀人高田說,10年前小姐的月收入基本有20萬元,如今約莫8萬元。
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